FEASTFALL — FACTSHEET
Press kit v1.0 · 2026-09-20

Title            Feastfall
Genre            A roguelite buffet-builder · roguelite deckbuilder
Developer        Yuzuki Game Studio
Publisher        PlayWay S.A.
Based in         Türkiye
Founded          1 June 2026
Release          Q4 2026
Price            $7.99 USD
Platforms        Windows, macOS, Linux, Browser (itch.io)
Storefronts      Steam, itch.io
Players          Single-player
Languages        English, German, Spanish, French, Japanese, Korean, Polish, Portuguese (BR), Russian, Turkish, Chinese (Simplified), Chinese (Traditional)
Engine           React 19 + TypeScript + Vite, packaged with Electron
Trailer          https://youtu.be/ArAjUOO85bY
Steam            https://store.steampowered.com/app/4904080/Feastfall/
Steam demo       https://store.steampowered.com/app/4908530/Feastfall_Demo/
itch.io          https://yuzukigamestudio.itch.io/feastfall
Discord          https://discord.gg/rfc9b5kWG7
Social           X: https://x.com/yuzukigamestd  LinkedIn: https://www.linkedin.com/company/yuzuki-game-studio
Contact          yuzukigamestudio@gmail.com

ONE LINE
A roguelite deckbuilder about cooking three courses for monsters who devour worlds and never feel full.

SHORT
Abducted by monsters who tasted your cooking and now refuse to eat anything else. Build menus from food cards, complete recipes for huge multipliers, and feed the beast enough calories to survive each service. A roguelite deckbuilder where the buffet bites back.

LONG
You were the best chef in the city. Then the Vorath arrived — an ancient species from a dimension where nothing grows and nothing has flavour. They consume worlds and never feel full, until one of their scouts intercepts your cooking show and sets off a Hunger Cascade across their civilisation. They didn't invade Earth for land. They invaded for a reservation.

Feastfall is a roguelite deckbuilder set in the Grand Kitchen of Khrath, stitched together from abducted human kitchens. Every service is three courses — Appetizer, Main, Dessert — against a rising calorie wall. You plate up to five ingredient cards at a time, and the game scores the best possible split of that plate into recipes: line the right ingredients up and the multipliers stack.

Between services you shop. Ninety charms across four rarities bend the maths — flat calorie bonuses, multiplier engines, economy snowballs and outright rule-breakers — and you can only wear eight. Card packs upgrade your deck, cookbooks widen your menu, and the guest at the counter brings a demand that rewrites the rules for the whole service.

Clear sixteen services and the Three Course Treaty holds. Miss the wall on the third course and you are the next course.

FEATURES
* Cook the best split, not the obvious one — Plate up to 5 of 7 ingredients; the scorer finds the highest-value way to carve that plate into recipes, so ordering never punishes you and greedy plates get genuinely interesting.
* 90 charms, 4 rarities, 8 slots — Commons add utility, rares lean into a strategy, epics change rules, legendaries are whole engines. 30 of the 90 are earned through play and revealed one at a time.
* 35 recipes across three courses — Discover and level them through cookbooks mid-run. Recipes level up, so a build can commit to one dish and make it monstrous.
* The guest changes the rules — Ten rule-twisting cravings — a diner who halves anything with bread in it, a tax collector who takes 50 coins off the top, a warden who permanently cuts a card from your deck after every serve. You shop against a known guest, so you can plan for them.
* 7 kitchens, 4 difficulties — Each kitchen is a different deck bias and signature charm, unlocked by how you actually play (500 steaks played, 500 coins spent). Difficulty unlocks sequentially — win to open the next.
* A 16-service run, then endless — Boss services every fourth sitting spike the wall and pay bigger. Clear service 16 to win, then keep going for the leaderboard.
* Daily Challenge — One world-shared, UTC-seeded run per day, drawn from seven scenarios that rewrite the deck, the shop or the hunger curve. Its own online board.
* Built to be completed — 27 Steam achievements, a Kitchen Compendium tracking every charm and recipe, a Chef Dossier with run history and records, and online leaderboards across six boards filterable by kitchen and difficulty.
* 12 languages at launch — English, German, Spanish, French, Japanese, Korean, Polish, Portuguese (BR), Russian, Turkish, Simplified and Traditional Chinese.

VIDEO & MONETIZATION
You are permitted to create video and written content featuring Feastfall, including monetized content, on any platform (YouTube, Twitch, Kick, TikTok, and others). No separate license or written permission is required. This permission covers the demo and the full game, and it applies to gameplay footage, streams, reviews, and let's plays. You may keep any revenue from that content. The only thing we ask is that you don't re-upload the game's own trailer as your own content, and don't distribute the game itself.

MUSIC
Feastfall's main theme is free to use in videos, streams and other content, including monetized content, on any platform — coverage of the game or not. Credit it as “Timer of the Ash” — Feastfall (Yuzuki Game Studio) where you reasonably can. The track is not registered with Content ID or any similar system, so it will not generate a claim against your video. What you may not do is sell it, distribute it as a music release of your own, or claim authorship of it.
