“Feed them. Or feed them.”
A roguelite buffet-builder — press kit
Press kit v1.0 · updated 2026-09-20 · build 2.0.1
| Title | Feastfall |
|---|---|
| Genre | A roguelite buffet-builder · roguelite deckbuilder |
| Developer | Yuzuki Game Studio |
| Publisher | PlayWay S.A. |
| Based in | Türkiye |
| Founded | 1 June 2026 |
| Team | 2 people |
| Release date | Q4 2026 |
| Price | $7.99 USD |
| Platforms | Windows · macOS · Linux · Browser (itch.io) |
| Storefronts | Steam · itch.io |
| Players | Single-player |
| Demo | Free demo - 16 service + ascension, with charm set of 80+ and 3 different kitchens available |
| Languages | 12 — English, German, Spanish, French, Japanese, Korean, Polish, Portuguese (BR), Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
| Engine | React 19 + TypeScript + Vite, packaged with Electron |
| Age rating | Unrated |
| Steam | https://store.steampowered.com/app/4904080/Feastfall/ |
| Steam demo | https://store.steampowered.com/app/4908530/Feastfall_Demo/ |
| itch.io | https://yuzukigamestudio.itch.io/feastfall |
| Trailer | https://youtu.be/ArAjUOO85bY |
| Discord | https://discord.gg/rfc9b5kWG7 |
| Social | X · LinkedIn |
| Press contact | yuzukigamestudio@gmail.com |
A roguelite deckbuilder about cooking three courses for monsters who devour worlds and never feel full.
Abducted by monsters who tasted your cooking and now refuse to eat anything else. Build menus from food cards, complete recipes for huge multipliers, and feed the beast enough calories to survive each service. A roguelite deckbuilder where the buffet bites back.
You were the best chef in the city. Then the Vorath arrived — an ancient species from a dimension where nothing grows and nothing has flavour. They consume worlds and never feel full, until one of their scouts intercepts your cooking show and sets off a Hunger Cascade across their civilisation. They didn't invade Earth for land. They invaded for a reservation.
Feastfall is a roguelite deckbuilder set in the Grand Kitchen of Khrath, stitched together from abducted human kitchens. Every service is three courses — Appetizer, Main, Dessert — against a rising calorie wall. You plate up to five ingredient cards at a time, and the game scores the best possible split of that plate into recipes: line the right ingredients up and the multipliers stack.
Between services you shop. Ninety charms across four rarities bend the maths — flat calorie bonuses, multiplier engines, economy snowballs and outright rule-breakers — and you can only wear eight. Card packs upgrade your deck, cookbooks widen your menu, and the guest at the counter brings a demand that rewrites the rules for the whole service.
Clear sixteen services and the Three Course Treaty holds. Miss the wall on the third course and you are the next course.
Feastfall's design started from a refusal to reskin combat. A plate of ingredients is scored as a set, not a sequence — the game searches for the best way to split what you plated into recipes — so the tension is composition, not turn order. The hunger wall replaces an enemy's HP, coins replace loot, and the monster at the counter is a customer with a demand rather than a boss with an attack pattern.
The fiction came out of the same instinct. The Vorath don't want conquest, they want a reservation: they abducted a chef and rebuilt a kitchen out of pieces of ours — one oven, one Ohio diner fridge, one Istanbul market stall. The game is about whether food can bridge two species with nothing in common, and it is played entirely from behind the counter.
The rest of the storefront slots, at upload size. Press rarely need these — they are here so a storefront or bundle editor never has to ask.
Cut out on alpha, so they sit on any article background.
Feastfall's main theme is free to use in videos, streams and other content, including monetized content, on any platform — coverage of the game or not. Credit it as “Timer of the Ash” — Feastfall (Yuzuki Game Studio) where you reasonably can. The track is not registered with Content ID or any similar system, so it will not generate a claim against your video. What you may not do is sell it, distribute it as a music release of your own, or claim authorship of it.
You are permitted to create video and written content featuring Feastfall, including monetized content, on any platform (YouTube, Twitch, Kick, TikTok, and others). No separate license or written permission is required. This permission covers the demo and the full game, and it applies to gameplay footage, streams, reviews, and let's plays. You may keep any revenue from that content. The only thing we ask is that you don't re-upload the game's own trailer as your own content, and don't distribute the game itself.
| Developed by | Yuzuki Game Studio — 2 people, Türkiye |
|---|
Reviewers and streamers: email for a key. Say what you cover and where.